
The following illustration shows how overkill works with the End to End option: the red X marks show the endpoints of the first line and arc. Using this option, you can combine co-linear objects that have common endpoints. End to end Combine co-linear objects when aligned end to end.(The red X marks show the endpoints of the first line and the blue X marks show the endpoints of the second line.) If the Overlap option is not selected, no change is made. Single line that extends from the leftmost point to the rightmost point. If the Overlap option is selected, overkill combines the two lines to form a (See the following illustration) The second line partially overlaps the first line. Otherwise, if this option is not selected, overkill does not change partiallyįor example, you have a horizontal line and another horizontal line drawn from the midpoint of the first line to a point beyond the end of the first line. When this option is selected, objects that overlap are combined to form a single object. The Overlap option controls how overkill handles objects that partially overlap one another. Overlap Combine co-linear objects that partially overlap.If this option is not selected, overkill examines each pline as a single unit that is, it deletes a pline only Also, if a pline segment duplicatesĪ line or an arc object, one of them is deleted. Plines and removes any duplicate or unnecessary vertices. When the Plines option is selected, overkill checks individual line and arc segments within selected Plines Optimize segments within plines.Lines, Arcs and Plines: the settings of this section of the dialog concern how overkill deals with lines, arcs and plines.The fuzz value works in this way for other numeric comparisons such as X, Y and Z coordinate comparisons, as well as object comparisons involving scale, On the other hand, if the fuzz value is higher than 0, two objectsīeing compared do not have to match one of them to be deleted or modified. Two objects being compared must match before OVERKILL deletes or modifies one of them. Numeric fuzz: the Numeric Fuzz value allows you to set the precision with which OVERKILL makes numeric comparisons.This option allows objects on different layers that overlap to be deleted or modified, to resolve duplication and/or overlap. Thus, two overlapping objects that reside on different layers may be considered equivalent. OVERKILL ignores object layers when comparing objects. For example, when the Ignore Layers option is selected, Ignore options: all the options under Ignore have similar behaviour.Object comparison settings: the settings of this section of the dialog box control how OVERKILL compares objects.After having selected objects in the overkill dialog box, set options for deleting duplicate objects and then confirm with OK.Choose Express > Modify > Delete duplicate objects.A duplicate line and/or arc segments within polylines are removed.Two lines drawn at the same angle so that they partially overlap are combined to form a single line.An arc drawn directly over a portion of a circle is deleted.Duplicate copies of objects are deleted.Removes unnecessary objects which geometry is redundant by deleting duplicates and combining line and arc segments that overlap.
